![]() ![]() Riptide instantly restores your ally’s Health and leaves a HoT for 18 secs costs 1600 Mana. ![]() Trait is a name for the ‘talents’ of your azerite armor. ![]() ![]() Overheal is an inefficient heal that exceeds 100% Health. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. HPS stands for Healing per Second – the amount of healing done within one second. By default, it’ reflected to the left of the mini-map by its lower edge.ĭPS (Damage per Second) is a measure that reflects the damage done within one second. GCD (Global Cooldown) is the overall ability recovery time.ĭebuff stands for negative effect. Can be often applied to bursts and various protective abilities. Always reflected to the left of the mini-map, by its upper edge.īurst is an ability to do – in multiple ways – massive damage within a short period of time.Ĭleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.Ĭooldown (often CD) primarily refers to the ability recovery time. It is also used to describe any ability of a Boss with the aforementioned effect.īuff stands for any positive effect. This command is usually used to act in a team/raid on several targets. Number of charges increased from 1 to 2.(Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing.
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